Divine Info About How To Be Good At Terran
Wings of liberty on the pc, a gamefaqs message board topic titled tis' be a good day to be terran.
How to be good at terran. But toss has still found a way to win. How a good terrain should be? Terran players can yamato these defenses from a distance using battlecruisers.
You can choose to tech past factory units and straight to wraiths or cloaked wraiths at the expense of taking a faster expansion. Although i'm not too sure how to view a replay but some terran videos with commentary would help me better. Continuously produce reactored mines and a medivac at a time.
So, i was wondering, what is needed to make a good terrain for a map? Whats makes one terrain better than another? Can anyone give me some tips or post some good terran game videos / replays?
Because supply depots can be raised and lowered like a draw bridge,. Terran are the most defensive race in the game, and the best at repelling early aggression due to their ability to 'wall off'. In all matchups, just sticking to it and trying to perfect it while maintaining.
Post by skystormer17 » wed jun 22, 2011 11:16 am. Swap the factory and the rax and produce 2 helions and a tech lab on the rax. Cloaked ghosts might be able to sneak some lockdown casts onto the units up high.
It's a powerful unit at both short and long ranges, and is a great compliment to the terran line up. Tvt allows a terran tech build to be viable. Cause i really don't care in a wc3 map as long as it looks legit to the theme like no green grass in a city suffering from zombie.